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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.

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### Is your feature request related to a problem? Please describe. well, getEventHandlers() get the events within the current lua script only "**This function gets the attached functions from the...

enhancement

**Describe the bug** When you set maxVelocity with setVehicleHandling function and you're inside vehicle, you can't use it. Hydraulics is still mounted but vehicle behave like it has no hydraulics,...

bug

### Describe the bug use `showCursor(true)` in a resource folder try to disable it from another resource folder ``` bindKey ("F", "down", function() showCursor(false) end) ``` won't work for some...

bug

### Describe the bug When you modify client settings in F8, it will reset after MTA restarted. In the past it was saved. https://github.com/multitheftauto/mtasa-blue/blob/bca4dff8dc490328000d7653a9166704d859b7e5/Client/core/CClientVariables.cpp#L230 ### Steps to reproduce F8-> mtavolume=0.25...

bug

Fixed #552 This PR add two new functions ``` bool setVehicleRotorState(vehicle, bool state [, bool stopRotor = true ]) bool getVehicleRotorState(vehicle) ``` This function works in a similar way to...

bugfix

### Is your feature request related to a problem? Please describe. It would be great to introduce zip functions to mta lua to handle zip files directly. Many libraries could...

enhancement

**Is your feature request related to a problem? Please describe.** While Lua is fast we are still bound to limitations that can make it hard to do some expensive calculations...

enhancement