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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.

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This PR adds "Motion Blur" checkbox into video settings. Enabled by default. Player is in control until `setBlurLevel()` or `setPlayerBlurLevel()` is called. Then script is in control until disconnect, `resetBlurLevel()`...

enhancement

### Is your feature request related to a problem? Please describe. resetWaterLevel() currently doesn't resets water elements. ### Describe the solution you'd like Reset water elements too ### Describe alternatives...

enhancement

### This PR introduces fix for random foliage on custom collisions. ### This is how custom model and custom collision looks like on current MTA version: ![mta-screen_2022-07-22_15-35-06](https://user-images.githubusercontent.com/72511827/180473946-ad6aa833-0cca-442f-8c9f-781d380da324.png) **This is how...

bug

### Describe the bug When you replace collision on model which originaly have random foliage generated on it and this original collision was not loaded by GTA since you started...

bug

### Describe the bug When you monitor someone with performancebrowser or somehow, getPerformanceStats will give back false lua memory usage for clients until requesting more accurate memory usage. When you...

bug

### Is your feature request related to a problem? Please describe. _No response_ ### Describe the solution you'd like A onClientVehicleEnterStop/onVehicleEnterStop, which triggers when the ped/player cancels entering a vehicle,...

enhancement

**Describe the bug** Created objects (as maps) don't reflect objects light as world objects do, here go some examples: Vehicle light in a world object: ![image](https://user-images.githubusercontent.com/923242/45847160-0d088500-bd22-11e8-81b3-8843fd0e396e.png) Vehicle light in a...

bug

**Describe the bug** Only **server side** markers with size less 1.5 don't trigger events like onMarkerHit and onMarkerLeave, ~~trigger this evetns only one time after create marker and without diffrence...

bug

### Describe the bug ### How this actually works: ### local **sizeZ**, sizeX, sizeY = getGarageSize (ID) > Yes, sizeZ is being returned first than sizeX and sizeY. > Also,...

bug