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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
This PR adds "Motion Blur" checkbox into video settings. Enabled by default. Player is in control until `setBlurLevel()` or `setPlayerBlurLevel()` is called. Then script is in control until disconnect, `resetBlurLevel()`...
### Is your feature request related to a problem? Please describe. resetWaterLevel() currently doesn't resets water elements. ### Describe the solution you'd like Reset water elements too ### Describe alternatives...
### This PR introduces fix for random foliage on custom collisions. ### This is how custom model and custom collision looks like on current MTA version:  **This is how...
### Describe the bug When you replace collision on model which originaly have random foliage generated on it and this original collision was not loaded by GTA since you started...
### Describe the bug When you monitor someone with performancebrowser or somehow, getPerformanceStats will give back false lua memory usage for clients until requesting more accurate memory usage. When you...
### Is your feature request related to a problem? Please describe. _No response_ ### Describe the solution you'd like A onClientVehicleEnterStop/onVehicleEnterStop, which triggers when the ped/player cancels entering a vehicle,...
**Describe the bug** Created objects (as maps) don't reflect objects light as world objects do, here go some examples: Vehicle light in a world object:  Vehicle light in a...
**Describe the bug** Only **server side** markers with size less 1.5 don't trigger events like onMarkerHit and onMarkerLeave, ~~trigger this evetns only one time after create marker and without diffrence...
### Describe the bug ### How this actually works: ### local **sizeZ**, sizeX, sizeY = getGarageSize (ID) > Yes, sizeZ is being returned first than sizeX and sizeY. > Also,...