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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Speex was deprecated years ago because opus is in all respects better. Since this change introduces breaking changes (voice packets are totally different), we have to merge this in a...
**Describe the bug** For instance you are playing a youtube video via CEF and you want to lower its volume, but you can't because changing the MTA volume doesn't affect...
In Game Options we should be able to set: -Voice Input Device -Sound Output Device Actually when you change a Windows sound device an MTA sounds are bugged and dont...
**Is your feature request related to a problem? Please describe.** - [ ] An excellent new feature for RP servers is the ability to check if a player has a...
**Work in progress!** Our version of TinyXML is no longer being supported (last update 2015), in addition to this other parsers, such as pugixml, are way better in many categories...
### Is your feature request related to a problem? Please describe. i would like to know if it's possible to integrate a new ability to color each headlight separately (...
### Describe the bug Camera shakes at certain velocity while doing driveBy in a car. Here is the preview. [https://www.youtube.com/watch?v=ixuF2EMzGk0](url) ### Steps to reproduce 1. Get into vehicle 2. setPedDoingGangDriveby(localPlayer,true)...
**Describe the bug** Creating a custom weapon with createWeapon doesn't let you to disable its collisions with setElementCollisionsEnabled or setElementCollidableWith. **To reproduce** crun w = createWeapon("uzi", getElementPosition(localPlayer)) crun setElementCollisionsEnabled(w, false)...
**Describe the bug** If you die while aiming at some player/ped, targeting marker is still being rendered until you respawn. It's most noticeable on servers with spectator mode. **To reproduce**...
Fixes #2852 Added optional 'property' argument to get particular vehicle handling value. Usage: `getVehicleHandling(vehicle, "mass")`