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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.

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Removes a bunch of unused code The only real change is a call to CGameSA::DisableRenderer is removed from CGameSA::Reset. There is no call to DisableRenderer that actually disables it and...

### Is your feature request related to a problem? Please describe. Currently it's not possible to make specific element non "collidable" with camera. ### Describe the solution you'd like Implement...

enhancement

### Is your feature request related to a problem? Please describe. In this case, the problem is that photos taken by camera are highly compressed. Propably due to limited space...

enhancement

Adds support for custom weapon elements to `setElementCollisionsEnabled` and `setElementCollidableWith` function. Fixes #1365.

bug

### Describe the bug Sync is broken since 09.13. ~9:00PM (gmt+2) Tested multiple times, don't know what's wrong. On foot sync works fine. No new scripts. Server settings (now): ```...

bug
feedback

**Describe the bug** The "grenade" exploit/ bug is an issue that has been getting abused more and more recently. This game breaking issue generally affects the Shooter game-mode (if you...

bug

### Describe the bug Corona reflections do not render on custom placed objects. ### Steps to reproduce 1. Enable "Corona rain reflections" in visual settings. 2. ```lua run setWeather(8) obj...

bug

### Describe the bug Some road models do not have `is_road` model flag set so these do not reflect [corona reflections](https://github.com/multitheftauto/mtasa-blue/pull/2347). This is single player issue. ### Steps to reproduce...

bug

**API:** ```lua bool engineSetModelFlags( int modelID, int flags [, bool bIdeFlags] ) int engineGetModelFlags( int modelID ) bool engineResetModelFlags( int modelID ) bool engineGetModelFlag( int modelID, string flagName ) bool...

enhancement

### Describe the bug If you move a server-sided dynamic object and then you step on it, the server will think that you are on top of it but on...

bug