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Widescreen Hud Placement

Open nrb547 opened this issue 6 years ago • 11 comments

On MTA the original HUD takes too much of your screen, even if you turn on the option in settings that should adjust the proportions of it. It's just way too big, you can see in this thread how the HUD looks like on singleplayer or samp with widescreen fix made by thirteenag. https://forum.mtasa.com/topic/103042-widescreen-fix-for-mta/?_fromLogin=1

nrb547 avatar Mar 06 '19 21:03 nrb547

For reference: https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/GTASA.WidescreenFix

jushar avatar Mar 13 '19 21:03 jushar

@botder I have this problem with ultrawide screen, huds are really huge image

LoneDev6 avatar Apr 19 '20 14:04 LoneDev6

My suggestion would be to just enable this by default (maybe without even making a client setting - it could just be a CVAR), but allowing scripts to use the old HUD by using setGlitchEnabled.

qaisjp avatar Apr 19 '20 14:04 qaisjp

My suggestion would be to just enable this by default (maybe without even making a client setting - it could just be a CVAR), but allowing scripts to use the old HUD by using setGlitchEnabled.

enabling what feature exactly? I tried setting automatic hud and checking the aspect ratio thing with no luck, you can see the result on my screenshot. A good thing would be to allow us to resize the hud with a custom percentage setting or something similar

LoneDev6 avatar Apr 20 '20 15:04 LoneDev6

enabling what feature exactly?

enable the enhancement that this issue is tracking. it is a high-level suggestion on how we can implement this feature.

qaisjp avatar Apr 20 '20 16:04 qaisjp

I'd like to also point out that the issue isn't just the HUD, the FOV is too low for 21:9+ as well.

Clippy95 avatar Jun 16 '23 01:06 Clippy95

This honestly seems more like a preference-thing to me. The ideal solution would probably be a hud-size setting, with scripting functions to retrieve the current setting or possibly even adjust it for the the time the player is on the server. If that is feasible at all.

Dark-Dragon avatar Jun 16 '23 01:06 Dark-Dragon

This is not only hud problem. Bug also affects another dx textures (lamps, sky, etc) screenshot

rifleh700 avatar Feb 10 '24 10:02 rifleh700

mtasa without widescreen fix mtasa widescreen fix I got some progress

henrymarques avatar Jun 06 '24 00:06 henrymarques

I could be wrong, but I'm pretty sure the weapon icon should be a square. It looks squeezed after your fix.

bum8hj avatar Jun 06 '24 01:06 bum8hj

You're right, I just fix it. There still hooks and access violations to fix too. That was just some hours of work.

squared icon

henrymarques avatar Jun 06 '24 02:06 henrymarques