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OGG Raw & Decoded audio files don't work with playSound3D

Open vuuxen opened this issue 7 months ago • 0 comments

Describe the bug

Run the provided test resource and see the debug messages, also look at the F8 for BASS errors when it fails to play!

soundtest_resource.zip

Steps to reproduce

1 - "2D :", "(Plays)", "soundOGG_normal" 2 - "2D :", "(Plays)", "soundOGG_raw" 3 - "2D :", "(Plays)", "soundOGG_decoded"

4 - "3D :", "(Plays)", "soundOGG_normal" 5 - "3D :", "(Fails)", "soundOGG_raw" 6 - "3D :", "(Fails)", "soundOGG_decoded"

Version

client Multi Theft Auto v1.6-release-23069 server MTA:SA Server v1.6-release-22396

Additional context

since the normal 2D playSound have no issue with any of these formats, the focus should be on the playSound3D and how it handles audio

Relevant log output


Security Policy

  • [x] I have read and understood the Security Policy and this issue is not security related.

vuuxen avatar Mar 16 '25 20:03 vuuxen