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OGG Raw & Decoded audio files don't work with playSound3D
Describe the bug
Run the provided test resource and see the debug messages, also look at the F8 for BASS errors when it fails to play!
Steps to reproduce
1 - "2D :", "(Plays)", "soundOGG_normal" 2 - "2D :", "(Plays)", "soundOGG_raw" 3 - "2D :", "(Plays)", "soundOGG_decoded"
4 - "3D :", "(Plays)", "soundOGG_normal" 5 - "3D :", "(Fails)", "soundOGG_raw" 6 - "3D :", "(Fails)", "soundOGG_decoded"
Version
client Multi Theft Auto v1.6-release-23069 server MTA:SA Server v1.6-release-22396
Additional context
since the normal 2D playSound have no issue with any of these formats, the focus should be on the playSound3D and how it handles audio
Relevant log output
Security Policy
- [x] I have read and understood the Security Policy and this issue is not security related.