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Shaders not working properly when model cache is disabled
Describe the bug
Shaders wont work properly if model cache is disabled, eg: custom paintjobs no longer rendering if model is unloaded from cache. https://streamable.com/honyzg -> from 1:28
Steps to reproduce
Load custom vehicle model
Add paintjob
Use engineStreamingSetModelCacheLimits
(engineStreamingSetModelCacheLimits(0, 0)
)
Go in interior or spawn vehicle
Resources used in video: resources.zip
Version
Multi Theft Auto v1.6-release-22184
Additional context
No response
Relevant log output
No response
Security Policy
- [X] I have read and understood the Security Policy and this issue is not security related.
engineRestreamWorld
only will fix this issue if you're not sitting in vehicle
edit:
seems like engineStreamingSetModelCacheLimits(1, 1)
has solved this issue for temporary
engineStreamingSetModelCacheLimits(1, 1)
Probably solves the issue because that one vehicle stays in the cache.
I wonder if the same issue would occur if the shader was applied directly to the vehicle? As in engineApplyShaderToWorldTexture(shader, "*remap*", vehicle)
.
if the shader was applied directly to the vehicle
same result when you apply directly to the vehicle
okay I see.
that doesn't seem right.
what if you manually re-apply the shader in onClientElementStreamIn
?
okay I see. that doesn't seem right. what if you manually re-apply the shader in
onClientElementStreamIn
?
Shader and textures are created but not rendering on vehicle until restream everything.