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Animations from "SEX" block don't working on RELEASE build
Describe the bug
Animations from the "SEX" block do not work in the RELEASE build. They only work on custom/debug build.
Steps to reproduce
srun setPedAnimation(me, 'SEX', 'SEX_2_P', -1, true, false)
Version
Don't work on: Multi Theft Auto v1.6-release-21956 Copyright (C) 2003 - 2023 Multi Theft Auto
Works on: Multi Theft Auto v1.6-custom Copyright (C) 2003 - 2023 Multi Theft Auto
Additional context
No response
Relevant log output
No response
Security Policy
- [X] I have read and understood the Security Policy and this issue is not security related.
They are working fine for me. Do you have different GTA:SA installations for your release and custom MTA?
They are working fine for me. Do you have different GTA:SA installations for your release and custom MTA?
I have the same version of GTA for both builds.
I noticed that for some reason the animations from the "SEX" "BLOWJOBZ" and "SNM" block are not listed in the list of animations on the wiki. Animations from the BLOWJOBZ and SNM blocks work, but those from the SEX block unfortunately do not work in the release build.
I found this answer on the mta forum:
Did some digging and put the following list together. They're most likely not listed anywhere on the wiki due to these animations only being available in certain versions of the SP (compatibility issues)
This answer is from 2017. What does it mean?
This answer is from 2017. What does it mean?
GTA has different release builds. If I'm not mistaken, 1.1 and later versions do not have those animations included in the game, hence they won't work. That's why I asked about having various installations of GTA.
It's still weird why this animation doesn't work in release build but works in custom build
Maybe release builds enforce using a version of the GTA: SA animation files that's compatible with the different GTA versions? I have no idea whether this is the actual cause for what you're seeing, but it sounds plausible.
You could also try disabling/enabling GTA file checks in custom builds via the usual AC tunables, maybe that makes a difference.