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Incorrect texture mapping for some engine requested model

Open gta191977649 opened this issue 3 years ago • 0 comments

Describe the bug

I've been trying to load some total conversion map using engine request model, I found some requested model seems always show up with incorrect texture. The texture import code is exactly same to the engine replace method, except the id that is come from engineRequestModel()

To reproduce to reproduce, you can try download this map from my github repo.

  1. Go to my MTA-VCS repo, download the server.
  2. In [MTA-Stream]\streamer resource, find a file called config.lua, and change the USE_REQUEST_MODEL to true (this will make the streamer use engine request methods.
  3. Fire up MTA-Server, and join in, you will spawn in front of this building (Showing in the screenshots)
  4. See if the texture is fine

Expected behaviour Texture for the requested model should behave exactly the same as the engine replaced model.

Screenshots 1 2

Version MTA-1.5.9

gta191977649 avatar Mar 22 '22 19:03 gta191977649