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Incorrect texture mapping for some engine requested model
Describe the bug
I've been trying to load some total conversion map using engine request model, I found some requested model seems always show up with incorrect texture.
The texture import code is exactly same to the engine replace method, except the id that is come from engineRequestModel()
To reproduce to reproduce, you can try download this map from my github repo.
- Go to my MTA-VCS repo, download the server.
- In
[MTA-Stream]\streamerresource, find a file calledconfig.lua, and change theUSE_REQUEST_MODELtotrue(this will make the streamer use engine request methods. - Fire up MTA-Server, and join in, you will spawn in front of this building (Showing in the screenshots)
- See if the texture is fine
Expected behaviour Texture for the requested model should behave exactly the same as the engine replaced model.
Screenshots

Version MTA-1.5.9