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MTA AMX compatibility layer.

Results 43 amx issues
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**Describe the bug** Hello, today I wanted to use this wonderful amx resource, I did everything that readme told, I downloaded king.dll added it to mtaserver.conf gave all permissions needed...

bug

Hi. My Samp Gm Is Large, Filled with over 20k lines of code and around 500 Cmds. I wanted to port my samp gm into mta. I found this repo....

bug

**Function name** PlayerTextDrawSetPreviewModel(playerid, text[], modelindex) PlayerTextDrawSetPreviewRot(playerid, PlayerText:text[], Float:fRotX, Float:fRotY, Float:fRotZ) PlayerTextDrawSetPreviewVehCol(playerid, text[], color1, color2) **Describe the function** PlayerTextDrawSetPreviewModel - Sets a player textdraw 2D preview sprite of a specified model...

compatibility
function

**Function name** `SetObjectMaterial(objectid, materialindex, modelid, txdname[], texturename[], materialcolor)` `SetObjectMaterialText(objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor =...

compatibility
function
depends on blue

**Describe the bug** There is a problem with scriptfiles. Probably my problem is bad reading of the documentation. But I can't work with scriptfiles. I tried to put scriptfiles into...

bug
core

**Describe the bug** Can't colorize GUI labels. In action there are only color tags. **To reproduce** write into dialog big text with different colors **Expected behaviour** It must colorized. **Screenshots**...

bug
depends on blue

**Describe the bug** https://github.com/multitheftauto/amx/blob/6a3fe180cf6364f7949f0bf62bbc00e8b2e5f99d/amx/client/bars.lua#L17-L18 The last argument is incorrect. **Screenshots** ![image](https://user-images.githubusercontent.com/3816155/85925759-4da41380-b8a3-11ea-9c7e-c7b72ec285de.png) **Additional context** https://wiki.multitheftauto.com/wiki/DxDrawRectangle

bug

**Describe the bug** Have tried to load plugin for windows, but keeps telling me server was unable to load the plugin king.dll. I have it in deathmatch/modules folder. **To reproduce**...

bug

Since the streamer keeps creating textlabels after leaving the area and returning, the handles change and when those are sent to the client, labels on the client get replaced or...

bug

**Function name** - [x] NetStats_BytesReceived - [x] NetStats_BytesSent - [ ] NetStats_ConnectionStatus - [ ] NetStats_GetConnectedTime - [x] NetStats_GetIpPort - [ ] NetStats_MessagesReceived - [ ] NetStats_MessagesRecvPerSecond - [ ]...

compatibility
function
depends on blue
dummy