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MTA AMX compatibility layer.

Results 43 amx issues
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Functions: [SetObjectNoCameraCol](https://team.sa-mp.com/wiki/SetObjectNoCameraCol.html) [SetObjectsDefaultCameraCol](https://team.sa-mp.com/wiki/SetObjectsDefaultCameraCol.html) [SetPlayerObjectNoCameraCol](https://team.sa-mp.com/wiki/SetPlayerObjectNoCameraCol.html) Depends on multitheftauto/mtasa-blue#2757

compatibility
function
depends on blue

**Function name** `GetVehicleModelInfo(vehiclemodel, infotype, &Float:X, &Float:Y, &Float:Z)` **Describe the function** https://team.sa-mp.com/wiki/GetVehicleModelInfo.html **Examples of using of the function** \- **Equivalent in MTA** https://wiki.multitheftauto.com/wiki/GetVehicleModelDummyPosition **Additional information** \-

function

**Function name** `IsObjectMoving(objectid)` **Describe the function** https://team.sa-mp.com/wiki/IsObjectMoving.html **Examples of using of the function** \- **Equivalent in MTA** https://wiki.multitheftauto.com/wiki/IsObjectMoving **Additional information** \-

function

**Function name** `GetPlayerDrunkLevel(playerid)` `SetPlayerDrunkLevel(playerid, level)` **Describe the function** https://team.sa-mp.com/wiki/GetPlayerDrunkLevel.html https://team.sa-mp.com/wiki/SetPlayerDrunkLevel.html **Examples of using of the function** \- **Equivalent in MTA** https://wiki.multitheftauto.com/wiki/GetCameraShakeLevel https://wiki.multitheftauto.com/wiki/SetCameraShakeLevel \+ some custom logic **Additional information** \-

function

**Function name** `GetPlayerSurfingObjectID(playerid)` `GetPlayerSurfingVehicleID(playerid)` **Describe the function** https://team.sa-mp.com/wiki/GetPlayerSurfingObjectID.html https://team.sa-mp.com/wiki/GetPlayerSurfingVehicleID.html **Examples of using of the function** \- **Equivalent in MTA** https://wiki.multitheftauto.com/wiki/GetPedContactElement **Additional information** \-

function

**Function name** `PlayCrimeReportForPlayer(playerid, suspectid, crimeid)` **Describe the function** https://team.sa-mp.com/wiki/PlayCrimeReportForPlayer.html **Examples of using of the function** \- **Equivalent in MTA** \- **Additional information** https://github.com/multitheftauto/mtasa-blue/issues/2231 https://github.com/prime-community/pcgpolicecode

function

**Function name** `GetAnimationName(index, animlib[], len1, animname[], len2)` **Describe the function** https://team.sa-mp.com/wiki/GetAnimationName.html **Examples of using of the function** \- **Equivalent in MTA** \- **Additional information** \-

function

**Function name** - AttachCameraToPlayerObject(playerid, playerobjectid) - AttachObjectToObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1) - AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ) - AttachObjectToVehicle **Describe...

compatibility
function

**Describe the bug** `GetPlayerWeaponState` do not return `WEAPONSTATE_RELOADING` as stated in code. **To reproduce** \- **Expected behaviour** https://team.sa-mp.com/wiki/GetPlayerWeaponState.html **Screenshots** \- **Version** \- **Additional context** https://github.com/multitheftauto/amx/blob/064b6af77f21d90245e41e6bc9d00f56d0ee89da/amx/server/natives/a_players.lua#L73

bug

**Is your feature request related to a problem? Please describe.** There are custom objects in SAMP, these objects was created for SAMP, but SAMP developers not owners of these. **Describe...

enhancement
compatibility
depends on blue
core