MAS-Submod-Auto-Outfit-Change
MAS-Submod-Auto-Outfit-Change copied to clipboard
I did a thing
This adds an UI to adjust settings for each individual sprite object in the game. This kinda closes #4.
NOTE: I kept the ahc "notation" even though it's aoc now, since most of the code was written like that.
Additional changes:
- Added 3 new maps:
ACS_EX_PROPS,HAIR_EX_PROPS,CLOTHES_EX_PROPS. If we get more ex_props, we'll need to update them. There's also a map that contains all the ex_props -ALL_EX_PROPS, which is available after init 2 compatibleOnlyis semi-private nowupdateJsonswas changed code-wise, but does the same thing- The submod's events are now being
queued, instead ofpushed