Michal Gubriansky
Michal Gubriansky
Yes this is fixing/unifying the SetFontFace method. I'm also trying to do the same thing as @remeh did with different results. Thus we have a fork at the moment with...
I tried both directx and SDL they do the same thing
Yeah it should that's why I think it's hashlink or the communication with libsdl. It could be because of how the controllers are being mapped and used. There is a...
Oh I see SDL has gamepad and joysticks split into two different things. With different events for each of them ie. SDL_GameController* and SDL_Joystick*
In Heaps the Pad object uses only the GameController not the Joystick part so that's why the wait callback is never triggered for a joystick like device because it's not...
I should be able to mimic what Pad does for GameController and try to do something similar for Joystick. But I guess that's out of topic for a hashlink issue...
A very hacked up test for the theory... this works for opengl it's a copy of the hxd.Pad object from Heaps. It doesn't help for directx that still has some...
The conclusion here is that it would need to be implemented in Heaps at least for Opengl for DirectX more research would be needed. Feel free to close this issue...
Got a very hacked up working version of this in my fork https://github.com/deepnight/ldtk-haxe-api/compare/master...mufty:ldtk-haxe-api:master I just copied stuff from LDtk sources into the API. Everything is in Layer which isn't good...
 just for illustration I generated a new intgrid on runtime and then just call layer.applyAllAutoLayerRules() to get this sort of thing