Muck

Results 38 comments of Muck

I expected this to be fixed in 15ee6b10c97b36213cdb9b43ca93d8e6dd2f005e. It should avoid all reflection and expressions when compiling with IL2CPP. I don't work with Android builds very often so I haven't...

Any object you want to be rendered with water needs to have the WaterUnder shader applied to it. This makes it a bit impractical to use and isn't something you'd...

URP means Universal Rendering Pipeline and HDRP means High Definition Rendering Pipe. Sounds like you're not using those so you just need to use a material with the correct shader.

That should be valid code. If you try the latest commit, does it fix the problem?

From a quick glance at the example API usage and source code, Unity3DAsyncAwaitUtil appears to focus more on utility/convenience without much concern for performance. Most of the await instructions seem...

I should add, I wrote the pros and cons and discussion here for you. I'm not so sure about adding it to the README because I don't want to be...

It should work fine but I haven't tested it. Anything with a GetAwaiter method will be awaitable and anything awaitable can be used alongside UnityAsync.

Thanks for investigating this. Looks like we need to hook into `[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]` and reset all static fields to resolve this. I'm not on the right computer to push any code...