Matt Tytel

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No worries, i can just have a local fix until it's fixed upstream.

I removed the nwh assignment in the init so it's headless isn't it?

Alright I thought headless OpenGL was supported because I didn't get an error when I didn't pass in the nwh. I didn't realize it was getting the window handle somehow....

OK I've been playing around with this some more. I created on offscreen window to set as the initial nwh. Then later create a frame buffer for the window I...