mtpdog
mtpdog
> 3D Model support is scheduled as a subject for the next TSC Meeting. Please don't forget to discuss a 'height above ground' option for 3D Models. This can be...
I can take part too to test It in complex environment with many raster, vector and extruded layers. Btw, the latest 2 versions (both 11.1.0 and 11.2.0) have a regression...
> @mtpdog Please create a separate issue for the regressions you are seeing. Sure. It is already described here: https://github.com/maplibre/maplibre-native/issues/2788
According to my tests, this version (android-v11.3.0-vulkan-pre0) works mostly fine except for: - It currently works not so great in terms of speed/micro-lags compared to OpenGL version - There is...
11.6.1-vulkan-pre1 works very well in our case! Now it definitely works faster than OpenGL. Great job! P.S. Can we try to increase map tilt limits on this new engine? https://github.com/maplibre/maplibre-native/issues/1909
The only small issue I've noticed so far with 11.6.1-vulkan-pre1 is that all vector elements (vector maps, annotations) do not "stick" firmly to the raster background on quick camera movements....
Another possible issue (need further analysis). The vulkan map does not scale properly. Put it into a composable surface and try to change the bounds - the map content is...
It looks like house numbers are covered by extruded 3D buildings in your case.
I have the same issue. It started from the version 11.1.0. The latest stable version without this issue is 11.0.2-pre0. According to my short tests 11.2.0 also have some additional...
> Can you try removing the expressions which use logarithms? According to my test this doesn't seem to be related to exponential interpolation. I have the same issue with linear...