ludusavi
ludusavi copied to clipboard
Backup tool for PC game saves
Ludusavi
Ludusavi is a tool for backing up your PC video game save data, written in Rust. It is cross-platform and supports multiple game stores.
Features
- Ability to back up data from more than 10,000 games plus your own custom entries.
- Backup and restore for Steam as well as other game libraries.
- Both a graphical interface and command line interface for scripting. Tab completion is available for Bash, Fish, Zsh, PowerShell, and Elvish.
- Support for:
- Saves that are stored as files and in the Windows registry.
- Proton saves with Steam.
- Steam screenshots.
- Available as a Playnite extension: https://github.com/mtkennerly/ludusavi-playnite
- Works on the Steam Deck.
- For desktop mode, set the
WINIT_X11_SCALE_FACTOR
environment variable to1
.
- For desktop mode, set the
This tool uses the Ludusavi Manifest for info on what to back up, and it will automatically download the latest version of the primary manifest. The data is ultimately sourced from PCGamingWiki, so please contribute any new or fixed data back to the wiki itself, and your improvements will be incorporated into Ludusavi's data as well.
If you'd like to help translate Ludusavi into other languages, check out the Crowdin project.
Demo
GUI
CLI
Installation
Requirements
- Ludusavi is available for Windows, Linux, and Mac.
- Your system must support OpenGL.
Methods
You can install Ludusavi one of these ways:
-
Download the executable for your operating system from the releases page. It's portable, so you can simply download it and put it anywhere on your system. If you're unsure, choose this option.
-
On Windows, you can use Scoop. To install, run:
scoop bucket add extras scoop install ludusavi
To update, run:
scoop update scoop update ludusavi
-
For Linux, Ludusavi is available on Flathub. Note that it has limited file system access by default (
~
and/run/media
). If you'd like to enable broader access, see here. -
If you have Rust, you can use Cargo. To install or update, run:
cargo install ludusavi
On Linux, this requires the following system packages, or their equivalents for your distribution:
- Ubuntu:
sudo apt-get install -y gcc cmake libx11-dev libxcb-composite0-dev libfreetype6-dev libexpat1-dev libfontconfig1-dev
- Ubuntu:
Notes
If you are on Windows:
- When you first run Ludusavi, you may see a popup that says "Windows protected your PC", because Windows does not recognize the program's publisher. Click "more info" and then "run anyway" to start the program.
If you are on Mac:
- When you first run Ludusavi, you may see a popup that says
"Ludusavi can't be opened because it is from an unidentified developer".
To allow Ludusavi to run, please refer to this article,
specifically the section on
How to open an app [...] from an unidentified developer
.
Usage
GUI
Backup mode
Click to expand
-
This is the default mode when you open the program.
-
You can press
preview
to see what the backup will include, without actually performing it.If you do a preview, then Ludusavi will use that list of games for the next backup, so that the next backup doesn't have to do another full scan.
-
The gear icon will reveal some additional options:
- You can set a number of full and differential backups to keep. For example, if you set 2 full and 2 differential, then the first backup for a game will be a full, and then the next two backups will be differential. That repeats for the next three backups. When a third full backup is made, the first full backup and its two associated differentials are deleted.
- You can enable compressed zip backups instead of plain files/folders.
-
You can press
back up
to perform the backup for real.-
If you've disabled the merge option, then the target folder will be deleted first if it exists, then recreated.
-
Within the target folder, for every game with data to back up, a subfolder will be created based on the game's name, where some invalid characters are replaced by
_
. In rare cases, if the whole name is invalid characters, then it will be renamed toludusavi-renamed-<ENCODED_NAME>
. -
Within each game's subfolder, there will be a
mapping.yaml
file that Ludusavi needs to identify the game.When using the simple backup format, there will be some drive folders (e.g.,
drive-C
on Windows ordrive-0
on Linux and Mac) containing the backup files, matching the normal file locations on your computer. When using the zip backup format, there will be zip files instead. -
If the game has save data in the registry and you are using Windows, then the game's subfolder will also contain a
registry.yaml
file (or it will be placed in each backup's zip file). If you are using Steam and Proton instead of Windows, then the Proton*.reg
files will be backed up along with the other game files instead.
-
-
Roots are folders that Ludusavi can check for additional game data. When you first run Ludusavi, it will try to find some common roots on your system, but you may end up without any configured. You can click
add root
to configure as many as you need, along with the root's type:- For a Steam root, this should be the folder containing the
steamapps
anduserdata
subdirectories. Here are some common/standard locations:- Windows:
C:/Program Files (x86)/Steam
- Linux:
~/.steam/steam
- Windows:
- For the "other" root type and the remaining store-specific roots,
this should be a folder whose direct children are individual games.
For example, in the Epic Games store, this would be what you choose as the
"install location" for your games (e.g., if you choose
D:/Epic
and it creates a subfolder forD:/Epic/Celeste
, then the root would beD:/Epic
). - For a home folder root, you may specify any folder. Whenever Ludusavi
normally checks your standard home folder (Windows:
%USERPROFILE%
, Linux/Mac:~
), it will additionally check this root. This is useful if you set a customHOME
to manipulate the location of save data. - For a Wine prefix root, this should be the folder containing
drive_c
. Currently, Ludusavi does not back up registry-based saves from the prefix, but will back up any file-based saves.
You may use globs in root paths to identify multiple roots at once.
- For a Steam root, this should be the folder containing the
-
To select/deselect specific games, you can run a preview, then click the checkboxes by each game. You can also press the
deselect all
button (when all games are selected) or theselect all
button (when at least one game is deselected) to quickly toggle all of them at once. Ludusavi will remember your most recent checkbox settings. -
Next to each game's name is an edit icon. Clicking this will create a custom game entry with the same name, allowing you to override that game's data. See the custom games section for more information.
The play icon will trigger an on-demand backup for that specific game.
There is also a globe icon, which will open the game's PCGamingWiki article so that you can quickly double check or update its information if needed.
-
You can click the search icon and enter some text to just see games with matching names. Note that this only affects which games you see in the list, but Ludusavi will still back up the full set of games. This also provides some sorting options.
-
You may see a "duplicates" badge next to some games. This means that some of the same files were also backed up for another game. That could be intentional (e.g., an HD remaster may reuse the original save locations), but it could also be a sign of an issue in the manifest data. You can expand the game's file list to see which exact entries are duplicated.
Restore mode
Click to expand
-
Switch to restore mode by clicking the
restore mode
button. -
You can press
preview
to see what the restore will include, without actually performing it. -
You can press
restore
to perform the restore for real.- For each subfolder in the source directory, Ludusavi looks for a
mapping.yaml
file in order to identify each game. Subfolders without that file, or with an invalid one, are ignored. - All files from the drive folders (or zips) are copied back to their original locations on the respective drive. Any necessary parent directories will be created as well before the copy, but if the directories already exist, then their current files will be left alone (other than overwriting the ones that are being restored from the backup).
- If the backup includes a
registry.yaml
file, then the Windows registry data will be restored as well.
- For each subfolder in the source directory, Ludusavi looks for a
-
You can use redirects to restore to a different location than the original file. Click
add redirect
, and then enter both the old and new location. For example, if you backed up some saves fromC:/Games
, but then you moved it toD:/Games
, then you would putC:/Games
as the source andD:/Games
as the target.Tip: As you're editing your redirects, try running a preview and expanding some games' file lists. This will show you in real time what effect your redirects will have when you perform the restore for real.
-
You can select/deselect specific games in restore mode just like you can in backup mode. The checkbox settings are remembered separately for both modes.
-
You can click the search icon and enter some text to just see games with matching names. Note that this only affects which games you see in the list, but Ludusavi will still restore the full set of games.
Custom games
Click to expand
-
Switch to this mode by clicking the
custom games
button. -
You can click
add game
to add entries for as many games as you like. Within each game's entry, you can click the plus icons to add paths (files or directories) and registry keys.- For paths, you can click the browse button to quickly select a folder. The path can be a file too, but the browse button only lets you choose folders at this time. You can just type in the file name afterwards.
- In addition to regular paths, you can also use
globs
(e.g.,
C:/example/*.txt
selects all TXT files in that folder) and the placeholders defined in the Ludusavi Manifest format.
-
Make sure to give the game entry a name. Entries without names are ignored, as are empty paths and empty registry keys.
If the game name matches one from Ludusavi's primary data set, then your custom entry will override it. This can be used to totally ignore a game (just don't specify any paths or registry) or to customize what is included in the backup.
Other settings
- Switch to this screen by clicking the
other
button. - This screen contains some additional settings that are less commonly used.
- Backup exclusions let you set paths and registry keys to completely ignore from all games. They will not be shown at all during backup scans.
CLI
Run ludusavi --help
for the full usage information.
API output
Click to expand
CLI mode defaults to a human-readable format, but you can switch to a
machine-readable JSON format with the --api
flag. In that case, the output
will have the following structure:
-
errors
(optional, map):-
someGamesFailed
(optional, boolean): Whether any games failed. -
unknownGames
(optional, list of strings): Names of unknown games, if any.
-
-
overall
(map):-
totalGames
(number): How many games were found. -
totalBytes
(number): How many bytes are used by files associated with found games. -
processedGames
(number): How many games were processed. This excludes ignored, failed, and cancelled games. -
processedBytes
(number): How many bytes were processed. This excludes ignored, failed, and cancelled games.
-
-
games
(map):- Each key is the name of a game, and the value is a map with these fields:
-
decision
(string): How Ludusavi decided to handle this game.Possible values:
-
Processed
-
Ignored
-
Cancelled
-
-
files
(map):- Each key is a file path, and each value is a map with these fields:
-
failed
(optional, boolean): Whether this entry failed to process. -
ignored
(optional, boolean): Whether this entry was ignored. -
bytes
(number): Size of the file. -
originalPath
(optional, string): If the file was restored to a redirected location, then this is its original path. -
duplicatedBy
(optional, array of strings): Any other games that also have the same file path.
-
- Each key is a file path, and each value is a map with these fields:
-
registry
(map):- Each key is a registry path, and each value is a map with these fields:
-
failed
(optional, boolean): Whether this entry failed to process. -
ignored
(optional, boolean): Whether this entry was ignored. -
duplicatedBy
(optional, array of strings): Any other games that also have the same registry path.
-
- Each key is a registry path, and each value is a map with these fields:
-
- Each key is the name of a game, and the value is a map with these fields:
Note that, in some error conditions, there may not be any JSON output, so you should check if stdout was blank before trying to parse it.
Example:
{
"errors": {
"someGamesFailed": true,
},
"overall": {
"totalGames": 2,
"totalBytes": 150,
"processedGames": 1,
"processedBytes": 100,
},
"games": {
"Game 1": {
"decision": "Processed",
"files": {
"/games/game1/save.json": {
"bytes": 100
}
},
"registry": {
"HKEY_CURRENT_USER/Software/Game1": {
"failed": true
}
}
},
"Game 2": {
"decision": "Ignored",
"files": {
"/games/game2/save.json": {
"bytes": 50
}
},
"registry": {}
}
}
}
Configuration
Ludusavi stores its configuration in the following locations:
- Windows:
%APPDATA%/ludusavi
- Linux:
$XDG_CONFIG_HOME/ludusavi
or~/.config/ludusavi
- Mac:
~/Library/Application Support/ludusavi
Alternatively, if you'd like Ludusavi to store its configuration in the same
place as the executable, then simply create a file called ludusavi.portable
in the directory that contains the executable file. You might want to do that
if you're going to run Ludusavi from a flash drive on multiple computers.
If you're using the GUI, then it will automatically update the config file
as needed, so you don't need to worry about its content. However, if you're
using the CLI exclusively, then you'll need to edit config.yaml
yourself.
Here are the available settings (all are required unless otherwise noted):
Click to expand
-
manifest
(map):-
url
(string): Where to download the primary manifest. -
etag
(string or null): An identifier for the current version of the manifest. This is generated automatically when the manifest is updated.
-
-
language
(string, optional): Display language. Valid options:en-US
(English, default),fil-PH
(Filipino),de-DE
(German),it-IT
(Italian),pt-BR
(Brazilian Portuguese),pl-PL
(Polish),es-ES
(Spanish).Experimental options that currently have graphical display issues:
ar-SA
(Arabic),zh-Hans
(Simplified Chinese). -
roots
(list):- Each entry in the list should be a map with these fields:
-
path
(string): Where the root is located on your system. -
store
(string): Game store associated with the root. Valid options:epic
,gog
,gogGalaxy
,microsoft
,origin
,prime
,steam
,uplay
,otherHome
,otherWine
,other
-
- Each entry in the list should be a map with these fields:
-
backup
(map):-
path
(string): Full path to a directory in which to save backups. This can be overridden in the CLI with--path
. -
ignoredGames
(optional, array of strings): Names of games to skip when backing up. This can be overridden in the CLI by passing a list of games. -
merge
(optional, boolean): Whether to merge save data into the target directory rather than deleting the directory first. Default: true. -
filter
(optional, map):-
excludeOtherOsData
(optional, boolean): If true, then the backup should exclude any files that have only been confirmed for a different operating system than the one you're using. On Linux, Proton saves will still be backed up regardless of this setting. Default: false. -
excludeStoreScreenshots
(optional, boolean): If true, then the backup should exclude screenshots from stores like Steam. Default: false. -
ignoredPaths
(list of strings): Globally ignored paths. -
ignoredRegistry
(list of strings): Globally ignored registry keys.
-
-
toggledPaths
(map): Paths overridden for inclusion/exclusion in the backup. Each key is a game name, and the value is another map. In the inner map, each key is a path, and the value is a boolean (true = included). Settings on child paths override settings on parent paths. -
toggledRegistry
(map): Same astoggledPaths
, but for registry entries. -
sort
(map):-
key
(string): One ofname
,size
. -
reversed
(boolean): If true, sort reverse alphabetical or from the largest size.
-
-
retention
(map):-
full
(integer): Full backups to keep. Range: 1-255. -
differential
(integer): Full backups to keep. Range: 0-255.
-
-
format
(map):-
chosen
(string): One ofsimple
,zip
. -
zip
(map): Settings for the zip format.-
compression
(string): One ofnone
,deflate
,bzip2
,zstd
.
-
-
-
-
restore
(map):-
path
(string): Full path to a directory from which to restore data. This can be overridden in the CLI with--path
. -
ignoredGames
(optional, list of strings): Names of games to skip when restoring. This can be overridden in the CLI by passing a list of games. -
redirects
(optional, list):- Each entry in the list should be a map with these fields:
-
source
(string): The original location when the backup was performed. -
target
(string): The new location.
-
- Each entry in the list should be a map with these fields:
-
sort
(map):-
key
(string): One ofname
,size
. -
reversed
(boolean): If true, sort reverse alphabetical or from the largest size.
-
-
-
customGames
(optional, list):- Each entry in the list should be a map with these fields:
-
name
(string): Name of the game. -
files
(optional, list of strings): Any files or directories you want to back up. -
registry
(optional, list of strings): Any registry keys you want to back up.
-
- Each entry in the list should be a map with these fields:
Example:
manifest:
url: "https://raw.githubusercontent.com/mtkennerly/ludusavi-manifest/master/data/manifest.yaml"
etag: null
roots:
- path: "D:/Steam"
store: steam
backup:
path: ~/ludusavi-backup
restore:
path: ~/ludusavi-backup
Ludusavi also stores manifest.yaml
(info on what to back up) here.
You should not modify that file, because Ludusavi will overwrite your changes
whenever it downloads a new copy.
Comparison with other tools
There are other excellent backup tools available, but not a singular cross-platform and cross-store solution:
-
GameSave Manager (as of v3.1.471.0):
- Only supports Windows.
- Closed source, so the community cannot contribute improvements.
- Interface can be slow or unresponsive; e.g., when (de)selecting all checkboxes, it takes half a second per checkbox for them all to toggle.
- No command line interface.
- Can create symlinks for games and game data (not currently supported by Ludusavi).
-
Gaming Backup Multitool for Linux (as of v1.4.0.0):
- Only supports Linux and Steam.
- Database is not actively updated (as of 2020-06-20, the last update was 2018-06-05).
- No command line interface.
-
Game Backup Monitor (as of v1.2.2):
- Does not support Mac.
- Database only covers 479 games (as of 2020-09-30), although it can also import the Ludusavi manifest starting in 1.3.1.
- No command line interface.
- Can automatically back up saves for a game after you play it (Ludusavi can only do that in conjunction with a launcher like Playnite).
Development
Please refer to CONTRIBUTING.md.