Matthew Kennerly

Results 79 comments of Matthew Kennerly

For future reference, here's a summary of the discussion from the PR (https://github.com/mtkennerly/ludusavi-playnite/pull/26): * For the aspect of managing multiple copies of backups per game, that should rely on [mtkennerly/ludusavi#74](https://github.com/mtkennerly/ludusavi/issues/74),...

@ANRCorleone This is (finally) available now in v0.10.0 of the plugin. Are there any other changes from the AutoSave fork that you think should be merged back here, or would...

No worries! Yes, I did add that, but it requires Ludusavi 0.12.0 or newer, so that might be why you didn't see it. > If the extension can't get the...

Thanks! Do you think it would be a good idea to make a new release of AutoSave so that the plugin status is also visible in Playnite? If you're just...

I think backup redirects (#72) would make this easier to pull off. Right now, you would need each system to store its own backup folder, set up inverse restoration redirects...

Restoration redirects are already available, so backup redirects would work the same way. No need to modify mapping.yaml; it just needs to generically replace text in a target file path...

Whoops, thanks for finding that. I'll include that in 0.13.1 shortly. > I would highly appreciate having the redirects in both ways. I'd love to help, but I am way...

@sluedecke If you're interested in trying it out, I've implemented #72 and updated master. The config format for redirects has changed (and they're on the "other" screen now), which is...

Do you have bzip2 compression enabled for backups? I wonder if it's failing immediately when Ludusavi starts or only when it tries to compress a backup.

Thanks for your report! I suspect this may be an issue with Flatpak permissions, but let's try to narrow it down. * Heroic isn't currently supported (#94). Other than Heroic...