Matthew Kennerly
Matthew Kennerly
Gotcha. It sounds like https://github.com/mtkennerly/ludusavi/issues/44 would be a better solution for your use case. That way, you could filter based on whether the game supports Steam Cloud, regardless of where...
I've started tracking cloud support in the manifest: https://github.com/mtkennerly/ludusavi-manifest/commit/adf4da57c6f707511277268d9aecfb0c93cea3e2 . I haven't backfilled it for all games yet, but it's enough that I can start working on #44. I'll close...
Makes sense :+1: Rust recently [enabling stripping in release mode by default](https://github.com/rust-lang/cargo/issues/4122), but it's probably still good to specify it since the Flatpak builds can use a slightly older version.
@GedasFX That sounds cool :D I can try to help, but this is definitely a difficult area. On Windows, Ludusavi currently treats `/foo` as `C:/foo`, which isn't too bad, although...
> Well short answer, I don't support bisync 😎. I know Its a massive rabbit hole, and decided to not even ATTEMPT to figure it out. Its basically a glorified...
> One thing that I found out that I spent so much time on, is that every time I changed Redirect, it didn't actually reflect in the UI until AFTER...
@GedasFX I've just finished some significant refactoring of how Ludusavi handles paths, so now your two bidirectional redirects should work correctly. Could you give it a try and let me...
Ah, yeah, the Flatpak fixes the scaling automatically. You just need to set the `WINIT_X11_SCALE_FACTOR` environment variable to `1` to fix it.
Hi! Thanks for the suggestion. In most cases, I would expect the checkboxes for each save/folder to be sufficient. Could you help me understand any issues or frustrations you've had...
Hi! I'm not sure why that's happening, but I can try to find out. When you say "non-native", do you mean you're doing something with WSL, or is it a...