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We should have a generic `action` sound for game actions which do not initiate runs

Open NBKelly opened this issue 7 months ago • 0 comments

Or well, potentially a kind of revamp of our sound system altogether so we can easily tie actions (or abilities) to sound files.

But things like clicking a regolith, or removing tags with wheels, are kind of important game actions that we have no sounds for. I'm just penning this in as one of the things I can look at when we eventually move to distinct actions in the game.

NBKelly avatar Jul 15 '24 05:07 NBKelly