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prana once per damage instance!

Open NBKelly opened this issue 7 months ago • 6 comments

Instead of just swapping the type of damage into the state damage prevent thing, we swap in a map with {:type type :eid eid}.

I updated all checks notes one other things that used this area of the engine to match (we really should enforce this a little more :joy:)

Closes #5765

Also made both halves of PE interactive, instead of just the on-score

Closes #5861 (the player wanted pe and sting to interact on steal)

NBKelly avatar Jul 12 '24 09:07 NBKelly