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Good idea. I wanted to do that before pushing the update, but I forgot about it. EDIT: I've added the requested feature, though twice as many zombies will spawn regardless...
Update: Mapping Whetstone took longer than expected, but here are a few screenshots.     Next up: adding NPC's and coding the base for dynamic events, sieges and...
Here's another update.   It's currently a bit barebones, true, but that'll change, don't worry. As you can see from the screenshots, this guy (Wilkins) offers extermination jobs. What...
Integration of NPC's and jobs/quests into MTA DayZ has been successfully completed. I need to fix a few minor bugs which popped up while testing, but other than that, the...
This isn't supposed to happen because the code prevents shooting if the elementData "currentweapon_2" is the Flashlight. Maybe it's some sort of lag and the code can't keep up? I...
I can actually confirm this bug, though I don't know why this is happening...yet. Will investigate.
We could make the tables serversided, and generate a new key for every player (maybe based on their serial?), which could look like this playerDynamicTable[getPlayerSerial]. Any changes made by the...
Then what're you waiting for? Get on it! :)
I found the source of this bug, but I can't fix it without rewriting the entire sidemenu code. Postponing this bug past 0.9.9, since it's not gamebreaking, just a minor...
Actually, I kind of like the idea, though I'd divide it into two parts: make it an option to save dead bodies in case the server has to restart, and...