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Good idea. I wanted to do that before pushing the update, but I forgot about it. EDIT: I've added the requested feature, though twice as many zombies will spawn regardless...

Update: Mapping Whetstone took longer than expected, but here are a few screenshots. ![mta-screen_2018-03-01_17-46-40](https://user-images.githubusercontent.com/14334938/36857366-ae45fd8e-1d78-11e8-90c6-0822a4f1ba48.png) ![mta-screen_2018-03-01_17-46-53](https://user-images.githubusercontent.com/14334938/36857367-ae6921f6-1d78-11e8-80db-a7ec21125655.png) ![mta-screen_2018-03-01_17-46-59](https://user-images.githubusercontent.com/14334938/36857368-ae8a0826-1d78-11e8-89c6-0af622305854.png) ![mta-screen_2018-03-01_17-47-14](https://user-images.githubusercontent.com/14334938/36857369-aea80510-1d78-11e8-8b45-a8452ac85dbb.png) Next up: adding NPC's and coding the base for dynamic events, sieges and...

Here's another update. ![mta-screen_2018-03-01_21-22-44](https://user-images.githubusercontent.com/14334938/36867834-bd8796a4-1d96-11e8-9beb-4ff673ea51aa.png) ![mta-screen_2018-03-01_21-22-52](https://user-images.githubusercontent.com/14334938/36867835-be31af18-1d96-11e8-847a-28e00a161d53.png) It's currently a bit barebones, true, but that'll change, don't worry. As you can see from the screenshots, this guy (Wilkins) offers extermination jobs. What...

Integration of NPC's and jobs/quests into MTA DayZ has been successfully completed. I need to fix a few minor bugs which popped up while testing, but other than that, the...

This isn't supposed to happen because the code prevents shooting if the elementData "currentweapon_2" is the Flashlight. Maybe it's some sort of lag and the code can't keep up? I...

I can actually confirm this bug, though I don't know why this is happening...yet. Will investigate.

We could make the tables serversided, and generate a new key for every player (maybe based on their serial?), which could look like this playerDynamicTable[getPlayerSerial]. Any changes made by the...

Then what're you waiting for? Get on it! :)

I found the source of this bug, but I can't fix it without rewriting the entire sidemenu code. Postponing this bug past 0.9.9, since it's not gamebreaking, just a minor...

Actually, I kind of like the idea, though I'd divide it into two parts: make it an option to save dead bodies in case the server has to restart, and...