Maliks-Linux-Roblox-Wrapper
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Poor Performance On Roblox Studio For Medium-Large Places
My desktop's specs:
- Pop!_OS 21.04 (NVIDIA)
- Ryzen 5 2600X
- NVIDIA GeForce GTX 1060 6GB
- 32GB DDR4 3200MHz RAM
While installing everything, I chose Vulkan. With the exception of some minimal FPS drop when at a high graphics quality, Roblox Player runs great! The same goes for Roblox Studio on small places like baseplate templates. However, in larger games (which otherwise ran perfectly fine when using Windows) are extremely laggy. This isn't the end of the world (I am a programmer and mostly work in text editors), but if I ever need to make some edits in my staging & production places, it will be painful.
I understand that there will inherently be some level of performance degradation when running things through Wine, but if there's any way to try to get some better performance for the larger places, that would make my life a lot easier.
My wrapper is mainly to get roblox up and running any wine performance issues should be referred to wine but I I will see if any tweaks can help.
Can you link me some games that have the slow down ?
The biggest issue is with one of my projects in Roblox Studio. I wasn't sure if I should be looking at different graphics controller (right now I am using Vulkan) or if there are any settings I could tweak.
I don't use roblox studio much so your roblox player is fine its just studio that lags with large maps
Can you please test version 5.0 and see if the issue is still there.
The biggest issue is with one of my projects in Roblox Studio. I wasn't sure if I should be looking at different graphics controller (right now I am using Vulkan) or if there are any settings I could tweak.
The Problem Is The Graphics API ur Using