msgpack-cli
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MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
pulblic class SzTEST { public SzTEST() { } // File version 1.0 [MessagePackMember(1)] public string A { get; set; } // File version 1.0 [MessagePackMember(2)] public string B { get;...
When I executed the following code with actual machine, I got an AOT error. Please tell me how to fix the error. ●Error Message Attempting to call method 'MsgPack.Serialization.SerializationContext::GetSerializer' for...
I don't know the reason
Assume the following classes. I handled `SerializationContext.ResolveSerializer` event, and handler will get called when serializer tries to serialize `ChildData`. Though `DataSerializer` can serialize `ChildData` class, the `ResolveSerializerEventArgs.SetSerializer` doesn't let me...
Is there any reason why only public types can be serialized? The library should not decide what is allowed to be serialized and what not. Why create an artificial limitation...
`ValueTuple` should be serialized as `System.Tuple` because they also basic types.
Is there a reason that MessagePackObject does not support AsDecimal/AsFloat conversion like it does for the rest of the value types?
To avoid to have a slow time (1.5 seconds) in my case to get the Serializer is possible to compile them?
Hi, When I try GetSerializer for DataSet: `var serializer = MsgPack.Serialization.SerializationContext.Default.GetSerializer();` It thow exception: `An unhandled exception of type 'System.NotSupportedException' occurred in MsgPack.dll Additional information: This operation is not supported...
Hello, I'm using msgpack-cli to serialize my game scene in Unity. Since in Unity "new Monobehaviour()" is not allowed, "UnpackTo" is only way to unserialize data to a component. But...