ms2048

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Thank you for your help! I'm sorry for the wall of text below - it started simple but is now getting kind of messy. Still, most of these are really...

(2) I expect more device-specific things there, I remember controller support for Android always being a mess. Having all already working this good I treat just as a happy coincidence...

I know it isn't ready yet but I couldn't resist installing Godot myself and testing the recent changes :), so - just in case - here are the problems I...

also: - when you select something from the history, the backspace key from Android keyboard is not working but works again after disabling / enabling the keyboard with a button...

I've tested switching to custom folders and encountered the following problems: - (important!) changing the location to the external SD card is impossible: it can be selected but this is...

Working with 3289130ae0f3a3dfc88e6abb2745a31c3793b2e5 ... - the deadzone for sticks should also be applied to the 'Key Configure' screen - it seems like it is only applied when playing a level...

- oh, now I see it: the order of pressing the buttons matters for the console - and it should not; first pressing the pause and then info pauses the...

sorry for the last post, as I was wrong: there is still some randomness to whether the game will pause or not

Could you also pretty please remove the (Xbox X) key from 'ui_accept' event? Or is it still needed, now that the correct button (Xbox A) has been assigned to it?...

- there is a problem in controller-only mode, where selecting the search box in the level list, there is no way out of it. The keyboard appears (some Android keyboards...