ms178
ms178
Besides potential performance benefits, please also mention a couple more arguments to try to convince the upstream devs. Here are a few: 1) It obviously lowers the barrier for novice...
Yes, that fixes that particular build error.
By the way, I still see the following build issue with LTO later on (which was also present in 13.2.1 on an earlier dxvk build): ``` FAILED: src/d3d11/d3d11.dll i686-w64-mingw32-g++ -o...
Thanks, I should add a bit more context: Your fix unblocked me getting proton-cachyos to compile with mingw-gcc14-git; however the final dxvk binary still doesn't seem to work with several...
> @ms178 Are you still having issues with this? I haven't used mingw-gcc-14-git for a while. I also saw other issues with the stable GCC-14 release and the current MinGW...
That linked bug report brings back some memories. :) The encountered error should be reported though as there was some work to fix building Mesa without having to use `-Wl,--undefined-version`...
To give you a specific example, with the mentioned settings, we are talking about a difference from 150 fps avg (DXVK) vs 186 fps avg (Windows native) in the first...
This could be due to your Nvidia GPU. I've re-tested it with DXVK 2.4.1 on Windows 11 - Scene 2 this time and could still reproduce significant differences: With DXVK:...
> Unless `d3d11.cachedDynamicResources=a` somehow improves perf here I don't think this is worth looking into, we're not magically going pull 25% performance out of our arse. > > > Seems...