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[UnrealBloom] Avoid dependent texture fetches

Open mrxz opened this issue 10 months ago • 0 comments

During downscaling and upscaling a lot of dependent texture fetches are done, it might be worth computing these in the vertex shader instead. Ideally some benchmarking should be done to see if this does make a measurable difference or not.

mrxz avatar Feb 24 '25 19:02 mrxz