three-vr-postfx
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[Sobel] Find a way to AA output
While the general effect is nice, it does result in very jagged edges. Ideally the output is, at least somewhat, anti-aliased. Implementing a cheap FXAA might work, though there is hopefully a cheaper alternative. For one the actual kernel does not have to be Sobel, so long as it outputs a clear edge/gradient-detection.