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Feature Request: FrameDelay (DX11.Texture2D) spreadable

Open esnho opened this issue 9 years ago • 0 comments

At the moment FrameDelay (DX11.Texture2D) gets only the first slice of the input texture spread, is possible to maintain the spread trought the framedelay? Thanks

esnho avatar Jan 23 '16 12:01 esnho