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Example project using UniRx + Zenject + CSharp70Support

UniRx Playground

Sample project using UniRx, Zenject, WebSocketSharp and AWS

Inspired by https://ornithoptergames.com/reactiverx-in-unity3d-part-1/ series.

Project Structure

  1. SceneContext - entrypoint to all bindings
  2. SettingsInstaller - game settings
  3. All MonoBehaviours are bound using ZenjectBinding attached to the same GameObject

References

AWS Sig v4 C# Example

Dependencies

The following external assets are needed to run this project.

Asset Store

  • [UniRx] (https://github.com/neuecc/UniRx)
  • Standard Assets
  • Zenject (https://github.com/modesttree/Zenject)

GitHub

Bitbucket

  • CSharp70Support -optiona