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⚡️ A fast TCP event based buffered server/client protocol for transferring data over the (inter)net in .NET 🌐

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Fix 1: When the client disconnects the server throws an unhandled ObjectDisposedException Fix 2: The reconnect interval doesn't work property

Hello, First of all, thanks for your project it's very nice. But I'm encountering an issue with it, when a client is disconnected and the server ping it I have...

I truly appreciate the effort made on this. Can you make a support for .Net 4.0, cause when i tried adding to my existing project of my client, which was...

Implement `ReceiveProgressChanged` and `SendProgressChanged` events OR `IProgress` parameter in `IClient` and `IServer`

Implement [BinaryUplink](https://github.com/mrousavy/GenericProtocol/blob/master/GenericProtocol/Implementation/BinaryUplink.cs) and [BinaryDownlink](https://github.com/mrousavy/GenericProtocol/blob/master/GenericProtocol/Implementation/BinaryDownlink.cs) once [ProtoClient](https://github.com/mrousavy/GenericProtocol/blob/master/GenericProtocol/Implementation/ProtoClient.cs) and [ProtoServer](https://github.com/mrousavy/GenericProtocol/blob/master/GenericProtocol/Implementation/ProtoServer.cs) are tested thoroughly. ## Model: Same concept as [ProtoClient](https://github.com/mrousavy/GenericProtocol/blob/master/GenericProtocol/Implementation/ProtoClient.cs) and [ProtoServer](https://github.com/mrousavy/GenericProtocol/blob/master/GenericProtocol/Implementation/ProtoServer.cs), but without **(De-) Serialization** for faster binary transfer. ### Implements: [IClient](https://github.com/mrousavy/GenericProtocol/blob/master/GenericProtocol/IClient.cs)/[IServer](https://github.com/mrousavy/GenericProtocol/blob/master/GenericProtocol/IServer.cs)...