sm64-port
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HUD is improperly scaled
(psp) Seems like it's getting rendered at the original 320x240 and then stretched up to 480x272. Looks quite bad since the two screens are very close in size. I'm messing with the files but it's difficult to find whatever seems to be causing this :( Port seems to scale the glyphs based on size instead of number of pixels, so that might be a good place to look...