mrhatman
mrhatman
actual ord was my guess But if your first point's get height is greater than half the layer height then this would happen too. For normal slicing we zero out...
I believe the planar requirements have been removed. What are you using for your ord implimentation?
Ideally you should make a new type instead of vertex like normalSliceVertex and impliment ord and tower vertex for it. One issue I see is the changes made to from_triangles_and_vertices....
Try this Sorry if not perfect, on phone right now impl Ord for NormalVertex { fn cmp(&self, other: &Self) -> std::cmp::Ordering { // get the normal to project on for...
Oops sorry for marking ready to review. You should revert that Awesome. Glad you figured out how to get it to work. Just try to keep the core functionality untouched...
That's going to be a lot of work. The pipeline I was imagining for this would be: 1. Slice the model into a list of 3d points 2. Convert the...
A lot of the complexity of this transition is handling the 2d to 3d conversion in a graceful manner. I don't want the main functionality to introduce potential issues or...
> So I should use `Coord` for `Move` but `Vertex` for `Command` or `Coord` for all? Move is part of the plotter so it should use Coord but Command can...
Currently I am working through fixing the GUI . This is planned for after that.