Grass.DirectX
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Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
Realistic Grass Rendering - DirectX 11
Realistic grass simulation using the geometry shader to render millions of grass blades simultaneously.
The project is using SharpDX with DirectX 11 settings. A video is available on YouTube: https://youtu.be/jxnacUBaG7c
Installation
- Visual Studio 2013
- Building the project will automatically download all dependencies thanks to NuGet.
Resources
I mainly used and combined ideas from the following papers (sorted by importance):
- Edward Lee: Real-Time Grass (Master Thesis)
- Kevin Boulanger: Rendering Grass in Real Time with Dynamic Lighting (PhD Thesis)
- Markus R. Tillmann: Procedural Rendering of Geometry-Based Grass in Real-Time (Bachelor Thesis)
However, there are a few more notable articles, mostly describing alternative ways to render grass: