sd2snes
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Adapt buttons in status bar according to context
With the recent font upgrade, the three dots in this line
text_spcload .byt "Loading SPC data to SPC700...", 0
could be replaced like so:
text_spcload .byt "Loading SPC data to SPC700", 127, 128, 0
Also, the status bar should adapt to the user's input:
- When the menu is opened,
X:Menu
should disappear. - With an SPC playing,
A:Select
andX:Menu
should disappear.
SPC text is changed in v0.1.7, adaptive status bar isn't there yet.