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Super Mario All Stars + Super Mario World, Graphical Glitch Firmware 1.11.0

Open kscorpionx opened this issue 1 year ago • 2 comments

This glitch: https://github.com/MiSTer-devel/SNES_MiSTer/issues/253 Happens when you fight Ludwin von Koopa when he jumps and rotates in the air. Reset patch for clock phase is ON.

kscorpionx avatar Aug 15 '24 05:08 kscorpionx

I just tested this using my Super Nt and was able to reproduce it on the first try (Super Mario All Stars + Super Mario World US ROM, 60 Hz mode/NTSC setting).

I then tried it with a real Super Mario World US cartridge and couldn't get it to glitch.

Lastly, I tried it with a real Super Mario All Stars + Super Mario World US cart, and lo and behold, it glitched on the very first try again.

vlcsnap-2024-09-04-20h28m31s994

vlcsnap-2024-09-04-20h29m23s430

So, this is obviously not an sd2snes issue, but maybe a Super Nt bug (or one affecting FPGA SNES implementation methods in general -- bear in mind that I haven't tested it on an actual SNES console just yet). Or, it is possibly a game software bug that only exists in Super Mario All Stars + Super Mario World but not just plain Super Mario World.

One more down. ;-)

Ramsis-SNES avatar Sep 04 '24 18:09 Ramsis-SNES

I just tested this using my Super Nt and was able to reproduce it on the first try (Super Mario All Stars + Super Mario World US ROM, 60 Hz mode/NTSC setting).

I then tried it with a real Super Mario World US cartridge and couldn't get it to glitch.

Lastly, I tried it with a real Super Mario All Stars + Super Mario World US cart, and lo and behold, it glitched on the very first try again.

vlcsnap-2024-09-04-20h28m31s994

vlcsnap-2024-09-04-20h29m23s430

So, this is obviously not an sd2snes issue, but maybe a Super Nt bug (or one affecting FPGA SNES implementation methods in general -- bear in mind that I haven't tested it on an actual SNES console just yet). Or, it is possibly a game software bug that only exists in Super Mario All Stars + Super Mario World but not just plain Super Mario World.

One more down. ;-)

Thanks for the response, and yes, I think this is a technical problem that occurs with that version of Super Mario World, on the Super Mario All Star cartridge. I will try to get my original copy that was left at my parents' house. And I'll try it with real hardware and software.

kscorpionx avatar Sep 06 '24 15:09 kscorpionx