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Super Famicom - Wavy line interference using FXPAK Pro
Hi all,
I am using an official FXPAK Pro from everdrive.me using 1.11.0.
I am using a Super Famicom with a SuperCIC installed, fully recapped, using this power supply and this RGB cable with an OSSC.
When using official cartridges from all regions I have no issues. However, when using the FXPAK Pro, I get a large amount of wavy lines onscreen, almost resembling interference.
https://github.com/user-attachments/assets/3858335b-e3a9-435e-8b68-edba65a443db
I have tried this with SuperCIC enabled and disabled, I have replaced the voltage regulator, and I see no difference. I have disabled in-game-hooks.
I have seen others mention similar issues where people said downgrading to 1.10.2 rectified this issue but I cannot downgrade at all, I just get a black screen.
Any help would be great.
I just ordered the power supply and cable to check if I can provoke a similar issue. What model is your Super Famicom?
@mrehkopf hey there! My model is the Super Famicom SNS-CPU-APU-01.
Do you have another 9-10V, 1.3A power supply to try and rule out the one you're currently using as a potential source of trouble?
Yes I tested it with a different matching PSU and also Component cables instead of SCART, same result unfortunately. On 13 Aug 2024, at 5:40 p.m., Ramsis @.***> wrote: Do you have another 9-10V, 1.3A power supply to try and rule out the one you're currently using as a potential source of trouble?
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you authored the thread.Message ID: @.***>
Hi! Any updates about the issue? I have same problem here and no clue how to fix it.
It's most likely not related to the sd2snes/FXPAK anyway ...
Hi! Any updates about the issue? I have same problem here and no clue how to fix it.
I had my FXPAK Pro replaced and I no longer have the issue. My console was not responsible.
Hi! Any updates about the issue? I have same problem here and no clue how to fix it.
I had my FXPAK Pro replaced and I no longer have the issue. My console was not responsible.
Great to hear that! :-)