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Super Metroid hangs on 1.11.0.

Open sivart0 opened this issue 2 years ago • 5 comments
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Shortly after booting the game, it will hang. This doesn't seem to occur with other games.

I've tested firmware 1.10.3 and an actual SM cart and the game works fine.

I'm using an SD2SNES on an unmodded SNES.

sivart0 avatar Feb 27 '23 06:02 sivart0

c&p from Discord:

Do you have In-game hook and Initial holdoff activated in the in-game settings? Are you using a custom theme?

(theory: A custom theme from v1.10.3 is used with v1.11.0 so the contained hook code is incompatible, and it crashes as soon as the in-game hook kicks in after the initial holdoff. In that case the game should not even boot if initial holdoff is disabled because the in-game hook will be active from the beginning)

mrehkopf avatar Feb 27 '23 16:02 mrehkopf

Can you try the FURiOUS 1.10.3+Savestate firmware and see if it works? https://github.com/furious/sd2snes/releases/download/savestate_v12/sd2snes_v1.10.3-frs-v12.zip

mrehkopf avatar Mar 01 '23 09:03 mrehkopf

Adding video capture of Illusion of Gaia from @sivart0, which also seems to be affected:

https://user-images.githubusercontent.com/238664/223485117-f74025b5-5d0b-4a2e-8e92-bab14af12d68.mp4

mrehkopf avatar Mar 07 '23 16:03 mrehkopf

For what it's worth, I have the latest firmware, my own custom themes, and I can run vanilla SM just fine on my FXPak Pro.

Schmo avatar Apr 07 '23 13:04 Schmo

Recently, I played SM from beginning to end over several sessions. It froze once in the last area, just before reaching Mother Brain. I'm using a fxpak pro rev.b with firmware 1.11.0 and a brazilian snes snsm-1chip-02. In-game hook is disabled and reset patch for clock phase is enabled.

danbgreek80 avatar Nov 19 '23 00:11 danbgreek80