mrdude2478

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That's only for MAC owners right?

I'll maybe have a look when I get some time, in the meantime I have updated the source code on the git, if you have a look at nx-shell, or...

Update, I had a look at nxshell code and Archive bit only does this: fsFsSetConcatenationFileAttribute() https://switchbrew.github.io/libnx/fs_8h.html#aa2d20aa70309fe1e1806e2ebf05c0830 I have written some test code to call that and set it on a...

OK, I created a folder in the switch directory called test.nsp and then I created this code to set the archive bit on it: (ignore the file creation and rename...

Yes I see the code is looping through all folders and looking for a file called 00, if it finds it the bit is changed on the folder by this:...

See here for info on how to fix: https://thispointer.com/implementing-a-case-insensitive-stringfind-in-c/

Thanks, that worked I also needed to add "-ltaihen_stub" to makefile.oa, after that everything built fine. Also there's an issue with vitaGL textures since commit 1334255cc6 (March 29), that commit...

Here's the fixed icon. ![ICON](https://i.imgur.com/LTC1VEJ.jpg)

Thanks, I'll have a look at that. Much regards for replying and thanks for this wonderfull port. I have also compiled the PC version and the modded qvm files from...

@fgsfdsfgs I was able to compile ok for the switch using the new ioq3 source. Just a few mods were needed to make it switch compatible. On further investigation it...