three.js
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Lights: Add selective lighting via layers
Related issue: #5180
Description
Adds support for selective lighting via Layers - Lights and object mask are passed in an uniforms, then, a light is only calculated if it passes the mask test.
Potential issue
This impl uses logical AND &
which is only supported in GLSL ES version 3. Do we want to support version 1 and 2 as well? In which case I will be looking for a way to polyfill AND.
TODO
- [ ] Fix support for multiple lights
- [ ] Add support for all other light types (Currently only supports point light)
- [ ] Polyfill logical AND
https://github.com/mrdoob/three.js/assets/55190601/ece20768-066b-4405-a899-80722dcf68dc