OBro1961

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okay this might be an issue on their end, because the crash is from something in the context menu being loaded way too early. if you've already opened an issue...

is this still in alpha.5 or newer versions? and did you end up making a report on their end?

not a bad idea! i think this could be an awesome feature, but it needs to sit on the backburner for a bit. thanks!

thanks for the report! to be honest i know next to nothing about multithreading in java, so i'll have to do some research before i implement this to avoid any...

i like these ideas, i've implemented the synchronized part in the dev-stage omnivers branch, but i'm still trying to find the best way to queue the tasks to be executed,...

impl'd this in the in-dev omnivers branch, if you'd like to take a look yourself. it's currently only available in 1.20.2 but will expand to newer versions soon (:

thanks for the report, not sure what chat patches could be doing here bc it says its a fatal OpenGL error, but ill try and reproduce

is this still an issue when chat patches is installed? i had my friend try and reproduce the bug on 1.20.4 and it didn't have an issue... i know they're...

okay just ran this on 1.20.6 with just chat patches, yacl, fapi, and modmenu and it worked fine. i did the same thing but with your exact modset and it...