mrRay

Results 43 comments of mrRay

>First ?, I see the the protocol code at the top of OSCManager.h is all commented out. those are doxygen comments, here's the HTML that is compiled from the page...

thanks for reporting this, as you surmised a number of changes in shadertoy's backend obviated the conversion code in the ISF editor. i think i've resolved these issues with commit...

belated happy holidays! > "Might be worth splitting off the ISF related git into its own comprehensive repo," doing so would require submodules and dependencies to other frameworks in this...

hi hugh- - as you stated, the mac version of max can create the standalone without any issues: it's only the win version which is having issues. - on my...

> "My only concern is how to build interfaces that communicate with ISF-UI" jit.gl.isf doesn't generate any UI items. all of the UI items you see in the "play!" tab...

hi hugh- please make sure your OS and drivers are all up-to-date- if you're still having problems go to Options > OpenGL Status, and use the "copy to clipboard" button...

hi hugh- cool, thanks - none of our test machines generate an error in max or stop functioning, but i can definitely reproduce a GL error when running GL2 on...

...sorry this is taking so long- i'm still trying to locate a laptop that exhibits the same problem you're having so i can test stuff on it locally. basically, it...

hi hugh- sorry, i had to take the last week or so off. i'm not technically back yet, so shhhhh! > "I would gladly skype with you and screen share...

small update on this issue, i should be getting my hands on similar hardware that will hopefully be able to reproduce the issue on the 5th of august (a week...