Mirko Kunze

Results 16 issues of Mirko Kunze

Minimal example: ```html p2 misses collision between triangles var app = new p2.WebGLRenderer(function () { var world = new p2.World({ gravity: [0, 0] }) this.setWorld(world) function triangle(a, b, c) {...

I want to migrate my game from p2.js to another physics engine (since p2 [misses](https://github.com/schteppe/p2.js/issues/372) [collisions](https://github.com/schteppe/p2.js/issues/373) and is no longer maintained) and matter-js seems to be the most popular. For...

Both these links are broken: Check out the [demo page](http://brm.io/matter-js-demo/) for more examples and then refer to [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js) to see how they work.

I've been bitten by the following simplified code: ```cpp #include #include int main() { btTriangleMesh mesh = btTriangleMesh(); mesh.addTriangle( btVector3(1, 0, 0), btVector3(0, 1, 0), btVector3(0, 0, 1) ); btGImpactMeshShape...

```html p2 misses collision between triangles var app = new p2.WebGLRenderer(function () { var world = new p2.World({ gravity: [0, 0] }) this.setWorld(world) function triangle(a, b, c) { var shape...