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dithering introduces distracting pattern/dots in shadows/dark areas
mpv Information
mpv 0.38.0 Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
built on Apr 20 2024 00:22:40
libplacebo version: v7.349.0 (v6.338.0-124-gd0eb997-dirty)
FFmpeg version: N-114897-gbba996d6c
FFmpeg library versions:
libavutil 59.15.100
libavcodec 61.5.103
libavformat 61.3.100
libswscale 8.2.100
libavfilter 10.2.101
libswresample 5.2.100
Other Information
- Windows version: Windows 10 22H2 Build 19045.4170)
- GPU model, driver and version: intel HD Graphics 4600, driver: 20.19.15.5171
- Source of mpv: https://sourceforge.net/projects/mpv-player-windows/files/
- Introduced in version: present since v36.0
Reproduction Steps
watch 4k 10bit source on 8bit sdr monitor/tv with dither-depth=8 dither=fruit
and watch at dark areas/shadows
Expected Behavior
a dithering solution that doesn't deteriorate the image with this weird pattern/dots in shadow/dark areas
Actual Behavior
dithering introduces this weird pattern/dots in shadow/dark areas which in itself prevents from ever having any real black on screen.
Log File
mpv --gpu-debug output.txt mpv --log-file output x.txt
Sample Files
Screenshots, boosted luminance for demonstration purpose.
pattern zoomed in
dither off
dither on
I carefully read all instruction and confirm that I did the following:
- [X] I tested with the latest mpv version to validate that the issue is not already fixed.
- [X] I provided all required information including system and mpv version.
- [X] I produced the log file with the exact same set of files, parameters, and conditions used in "Reproduction Steps", with the addition of
--log-file=output.txt. - [X] I produced the log file while the behaviors described in "Actual Behavior" were actively observed.
- [X] I attached the full, untruncated log file.
- [X] I attached the backtrace in the case of a crash.
This is the second time you have reported a duplicate issue. You won't accomplish anything this way, except getting banned.
Duplicate of #14297 and #13881.
you said:
You need to state what is your problem and provide full reproduction steps with config and all the shaders you use.
So I did
Yes, thank you, but you can use one open issue. No need to split it into multiple ones. I've actually since then seen the issue, it some cases completely black areas have erroneously added dithering noise.
As for all other cases dithering by design adds noise to make it perceptually better looking. It is not meant to be overexposed, because you will see the dithering patters, this is expected.
This wasn't intended, but I didn't know where to put this topic, is it an issue, a feature request or discussion?
Couldn't @haasn's suggestion be implemented?
We solved a similar problem for deband grain, which turns itself off near black to avoid exactly this noise. Probably should do the same for dithering.
This would be even more important for OLED users
It is not meant to be overexposed
I do see it in normal conditions
Couldn't @haasn's suggestion be implemented?
Upon further reflection, this is already the case - we do disable the dither pattern the closer we get to true 0. The problem here is that the image is not true black, at least not after tone- and gamut-mapping.
This would be even more important for OLED users
As an OLED user, I disagree, because I do not see the dither pattern. It only seems like a problem for people using very low-quality non-calibrated low contrast displays, no?
Okay I guess it is what it is. Maybe in the future there will be a better or alternative solution to this.
Opened as more complete description of #13881