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The quantities and units library for C++

Results 121 mp-units issues
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For a longer time, we knew that a `reference` is a bad name for the entity we have in the code that encapsulates `QuantitySpec` and `Unit`. According to ISO and...

iso
refactor
design

# Parameterized quantities I have identified 2 kinds of parameterized quantities. ## Same quantity name for different quantities This kind of quantity shares its name between different quantities in the...

enhancement
high priority
design

Naturally, I offer myself to do the writing. Are there any sufficiently stable APIs to start with? Note that we could gloss over some things with _see below_s, _unspecified_'s, and...

documentation

We all expect that `length * time` will not result in `speed` because we clearly have an error in calculation. Dot and cross products in vector quantities domain are really...

enhancement
high priority
design

Consider providing a partial specialization for `std::numeric_limits` to provide all the numeric properties of underlying representation types. Remove `min()` and `max()` from quantity and also remove standalone `epsilon()` from _math.h_....

question
design

- [ ] "Light and Radiation" (ISO 80000-7) - [ ] "Acoustics" (ISO 80000-8) - [ ] "Physical chemistry and molecular physics" (ISO 80000-9) - [ ] "Atomic and nuclear...

enhancement
help wanted

Do you have any strategy or plans to support units for vectors? (Let's say non-dynamically sized vectors.) For example, I have a position in 3D space that can be in...

high priority
design

Acceleration is a change of velocity over time (`a = V / t`). Acceleration and velocity are defined as vector quantities, whereas time is scalar. If I want to calculate...

design

Consider adding a feature that allows the conversion of quantity units to base units of a specific system. For example: ```cpp std::cout

design