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Target Focus bug - potential solution

Open Smerdokryl opened this issue 1 year ago • 0 comments

I found that the following setup seems to have both Enemy and Interaction Target Focus working as expected:

Standard Settings:

Enemy Target - Disable Interaction Target - Enable

Custom Situation:

Events: PLAYER_SOFT_ENEMY_CHANGED Condition Script: return UnitIsEnemy('player', 'target');

Situation Settings: Target Focus - Override Standard Settings Enemy Target - Enable Interaction Targget - Disable

It switches back and forth seamlessly.

Perhaps this could be incorporated into the core functionality of the addon, or at least as one of the default "situation" presets?

Smerdokryl avatar Aug 17 '24 16:08 Smerdokryl