Keep track of latest godot cpp version
Hi,
I was building the module locally and faced a number of issues, first with pyhon, then with compilation, turns out the submodule is stuck on an old commit. Setting the head of the submodule to the head of 4.2 fixed it.
I suggest either the README should mention it, or the submodule should be set to track the head of the master branch of the godot codebase.
It builds fine on my machine and also on the Github actions runner which automatically compiles the project on every new commit.
Hence I think it's a problem on your end. Could you please provide your system information and the exact process you went through to build it?
Did you maybe forget a git submodule update --init --recursive after cloning?