GDNative-Ropesim icon indicating copy to clipboard operation
GDNative-Ropesim copied to clipboard

Keep track of latest godot cpp version

Open Altarick opened this issue 1 year ago • 1 comments

Hi,

I was building the module locally and faced a number of issues, first with pyhon, then with compilation, turns out the submodule is stuck on an old commit. Setting the head of the submodule to the head of 4.2 fixed it.

I suggest either the README should mention it, or the submodule should be set to track the head of the master branch of the godot codebase.

Altarick avatar Aug 06 '24 14:08 Altarick

It builds fine on my machine and also on the Github actions runner which automatically compiles the project on every new commit.

Hence I think it's a problem on your end. Could you please provide your system information and the exact process you went through to build it?

Did you maybe forget a git submodule update --init --recursive after cloning?

mphe avatar Aug 06 '24 15:08 mphe