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CPU usage

Open NaNraptor opened this issue 3 years ago • 4 comments

This is a pretty CPU intense task and can potentially result in fps drops in game.

Solution might bee to add <1sec sleep to loop somewhere - should not have a huge impact as location doesn't need to be 100% real time.

Alternatively an option to the user should be given to specify whther they want a real-time/slightly delayed location (cmdline arg maybe?)

NaNraptor avatar Oct 11 '21 09:10 NaNraptor

This is a pretty CPU intense task and can potentially result in fps drops in game.

Solution might bee to add <1sec sleep to loop somewhere - should not have a huge impact as location doesn't need to be 100% real time.

Alternatively an option to the user should be given to specify whther they want a real-time/slightly delayed location (cmdline arg maybe?)

I like the idea of having a fixed delay somewhere. a nice-to-have would be a setting somewhere on the UI where the user can modify this setting on the fly.

mpcen avatar Oct 11 '21 13:10 mpcen

This was adressed in #13 . Now we just need to make it available through some sort of user interface, so will keep it open for now

NaNraptor avatar Oct 11 '21 15:10 NaNraptor

#17 - properly implemented here, previous comment still valid

NaNraptor avatar Oct 14 '21 11:10 NaNraptor

This was adressed in #13 . Now we just need to make it available through some sort of user interface, so will keep it open for now

@FernandoRojo suggested an applet running via electron

mpcen avatar Oct 14 '21 13:10 mpcen