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BG - Chaining animations causes them to not fully play back
Description When attempting to play multiple animations on an object via behavior graph, all but the first animation appear to play all the way through. This occurs regardless of animation speed or duration. Note: The console debug incorrectly shows that the animations finished playing.
To Reproduce Steps to reproduce the behavior:
- Open the included
.blend
file - Note the 3 cones: Left/Center/Right. Left has the 'flip' animation, right has the 'upright' animation, center has 'flip', followed by 'upright'.
- Run in Hubs
- Clicking the left or right cones shows the 'flip' and 'upright' animations, respectively. But clicking the center cone shows 'flip' play fully, followed by the 1 second delay, but then 'upright' only plays halfway.
Expected behavior The center cone should play 'flip', delay 1 second, then play 'upright' all the way to completion.
Screenshots Video capture
Unchained animation graph (on leftmost cone):
Problematic situation with the chained graph (center cone):
Hardware
- Device: Desktop
- OS: Windows
- Browser: Chrome
Uploading AnimationChaining.zip…