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BG - Animation Clamping produces unexpected results
Description When turning on Animation Clamping for an animation, subsequent animations do not play all the way through and/or start in the wrong place.
To Reproduce Steps to reproduce the behavior:
- Open the attached
.blend
- Note animation clamping is OFF
- Export as
.glb
and run in Hubs - Press each of the buttons to see the animations play independently. (Note that they both snap back to their starting frame, but you just don't notice on the righthand animation because that's the object's starting orientation.)
- Go back to Blender and turn on
clampWhenFinished
for both animations. - Export as '.glb` and run in Hubs
- Whichever button you hit SECOND will not play its animation all the way through. It appears to go halfway. In fact, all subsequent animations will only play part way through. Note that the monkey starts facing the wrong orientation (profile).
Expected behavior The monkey head should be able to play turning away 180, then play the animation of it continuing and facing front.
Hardware
- Device: Desktop
- OS: Windows
- Browser: Chrome
Additional context
When opening the exported .glb
in the Khronos glTF viewer, the animations appear correct.
AnimationClamp_Bug.zip